- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Project: Skill-Sharing Website
Disk persistence
The simplest solution I can come up with is to encode the whole talks
object as JSON and dump it to a file with fs.writeFile
. There is already a function ( registerChange
) that is called every time the server’s data changes. It can be extended to write the new data to disk.
Pick a filename, for example ./talks.json
. When the server starts, it can try to read that file with fs.readFile
, and if that succeeds, the server can use the file’s contents as its starting data.
Beware, though. The talks
object started as a prototype-less object so that the in
operator could be sanely used. JSON.parse
will return regular objects with Object.prototype
as their prototype. If you use JSON as your file format, you’ll have to copy the properties of the object returned by JSON.parse
into a new, prototype-less object.
Comment field resets
The ad hoc approach is to simply store the state of a talk’s comment field (its content and whether it is focused) before redrawing the talk and then reset the field to its old state afterward.
Another solution would be to not simply replace the old DOM structure with the new one but recursively compare them, node by node, and update only the parts that actually changed. This is a lot harder to implement, but it’s more general and continues working even if we add another text field.
Better templates
You could change instantiateTemplate
so that its inner function takes not just a node but also a current context as an argument. You can then, when looping over a node’s child nodes, check whether the child has a template-repeat
attribute. If it does, don’t instantiate it once but instead loop over the array indicated by the attribute’s value and instantiate it once for every element in the array, passing the current array element as context.
Conditionals can be implemented in a similar way, with attributes called, for example, template-when
and template-unless
, which cause a node to be instantiated only when a given property is true (or false).
The unscriptables
Two central aspects of the approach taken in this chapter—a clean HTTP interface and client-side template rendering—don’t work without JavaScript. Normal HTML forms can send GET
and POST
requests but not PUT
or DELETE
requests and can send their data only to a fixed URL.
Thus, the server would have to be revised to accept comments, new talks, and deleted talks through POST
requests, whose bodies aren’t JSON but rather use the URL-encoded format that HTML forms use (see Chapter 17 ). These requests would have to return the full new page so that users see the new state of the site after they make a change. This would not be too hard to engineer and could be implemented alongside the “clean” HTTP interface.
The code for rendering talks would have to be duplicated on the server. The index.html
file, rather than being a static file, would have to be generated dynamically by adding a handler for it to the router. That way, it already includes the current talks and comments when it gets served.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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