返回介绍

Loading image files

发布于 2025-02-27 23:45:55 字数 2649 浏览 0 评论 0 收藏 0

The final two controls are used to load images from local files and from URLs. We’ll need the following helper function, which tries to load an image file from a URL and replace the contents of the canvas with it:

function loadImageURL(cx, url) {
  var image = document.createElement("img");
  image.addEventListener("load", function() {
    var color = cx.fillStyle, size = cx.lineWidth;
    cx.canvas.width = image.width;
    cx.canvas.height = image.height;
    cx.drawImage(image, 0, 0);
    cx.fillStyle = color;
    cx.strokeStyle = color;
    cx.lineWidth = size;
  });
  image.src = url;
}

We want to change the size of the canvas to precisely fit the image. For some reason, changing the size of a canvas will cause its drawing context to forget configuration properties such as fillStyle and lineWidth , so the function saves those and restores them after it has updated the canvas size.

The control for loading a local file uses the FileReader technique from Chapter 18 . Apart from the readAsText method we used there, such reader objects also have a method called readAsDataURL , which is exactly what we need here. We load the file that the user chose as a data URL and pass it to loadImageURL to put it into the canvas.

controls.openFile = function(cx) {
  var input = elt("input", {type: "file"});
  input.addEventListener("change", function() {
    if (input.files.length == 0) return;
    var reader = new FileReader();
    reader.addEventListener("load", function() {
      loadImageURL(cx, reader.result);
    });
    reader.readAsDataURL(input.files[0]);
  });
  return elt("div", null, "Open file: ", input);
};

Loading a file from a URL is even simpler. But with a text field, it is less clear when the user has finished writing the URL, so we can’t simply listen for "change" events. Instead, we will wrap the field in a form and respond when the form is submitted, either because the user pressed Enter or because they clicked the load button.

controls.openURL = function(cx) {
  var input = elt("input", {type: "text"});
  var form = elt("form", null,
                 "Open URL: ", input,
                 elt("button", {type: "submit"}, "load"));
  form.addEventListener("submit", function(event) {
    event.preventDefault();
    loadImageURL(cx, input.value);
  });
  return form;
};

We have now defined all the controls that our simple paint program needs, but it could still use a few more tools.

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。
列表为空,暂无数据
    我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
    原文