- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Loading image files
The final two controls are used to load images from local files and from URLs. We’ll need the following helper function, which tries to load an image file from a URL and replace the contents of the canvas with it:
function loadImageURL(cx, url) { var image = document.createElement("img"); image.addEventListener("load", function() { var color = cx.fillStyle, size = cx.lineWidth; cx.canvas.width = image.width; cx.canvas.height = image.height; cx.drawImage(image, 0, 0); cx.fillStyle = color; cx.strokeStyle = color; cx.lineWidth = size; }); image.src = url; }
We want to change the size of the canvas to precisely fit the image. For some reason, changing the size of a canvas will cause its drawing context to forget configuration properties such as fillStyle
and lineWidth
, so the function saves those and restores them after it has updated the canvas size.
The control for loading a local file uses the FileReader
technique from Chapter 18 . Apart from the readAsText
method we used there, such reader objects also have a method called readAsDataURL
, which is exactly what we need here. We load the file that the user chose as a data URL and pass it to loadImageURL
to put it into the canvas.
controls.openFile = function(cx) { var input = elt("input", {type: "file"}); input.addEventListener("change", function() { if (input.files.length == 0) return; var reader = new FileReader(); reader.addEventListener("load", function() { loadImageURL(cx, reader.result); }); reader.readAsDataURL(input.files[0]); }); return elt("div", null, "Open file: ", input); };
Loading a file from a URL is even simpler. But with a text field, it is less clear when the user has finished writing the URL, so we can’t simply listen for "change"
events. Instead, we will wrap the field in a form and respond when the form is submitted, either because the user pressed Enter or because they clicked the load button.
controls.openURL = function(cx) { var input = elt("input", {type: "text"}); var form = elt("form", null, "Open URL: ", input, elt("button", {type: "submit"}, "load")); form.addEventListener("submit", function(event) { event.preventDefault(); loadImageURL(cx, input.value); }); return form; };
We have now defined all the controls that our simple paint program needs, but it could still use a few more tools.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论