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Dialogs in Ruby Qt
In this part of the Ruby Qt programming tutorial, we will work with dialogs.
Dialog windows or dialogs are an indispensable part of most modern GUI applications. A dialog is defined as a conversation between two or more persons. In a computer application a dialog is a window which is used to "talk" to the application. A dialog is used to input data, modify data, change the application settings etc. Dialogs are important means of communication between a user and a computer program.
Message boxes
Message boxes are convenient dialogs that provide messages to the user of the application. The message consists of text and image data.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # This program demonstrates # MessageBox dialogs # # author: jan bodnar # website: www.zetcode.com # last modified: July 2009 require 'Qt' class QtApp < Qt::Widget slots 'showDialog()' def initialize super setWindowTitle "Message dialogs" init_ui resize 250, 150 move 300, 300 show end def init_ui grid = Qt::GridLayout.new self grid.setSpacing 2 error = Qt::PushButton.new "Error", self warning = Qt::PushButton.new "Warning", self question = Qt::PushButton.new "Question", self information = Qt::PushButton.new "Information", self about = Qt::PushButton.new "About", self grid.addWidget error, 0, 0 grid.addWidget warning, 0, 1 grid.addWidget question, 1, 0 grid.addWidget information, 1, 1 grid.addWidget about, 2, 0 connect(error, SIGNAL("clicked()"), self, SLOT("showDialog()")) connect(warning, SIGNAL("clicked()"), self, SLOT("showDialog()")) connect(question, SIGNAL("clicked()"), self, SLOT("showDialog()")) connect(information, SIGNAL("clicked()"), self, SLOT("showDialog()")) connect(about, SIGNAL("clicked()"), self, SLOT("showDialog()")) end def showDialog button = sender if "Error" == button.text Qt::MessageBox.critical self, "Error", "Error loading file!" elsif "Warning" == button.text Qt::MessageBox.warning self, "Warning", "Operation not permitted!" elsif "Question" == button.text Qt::MessageBox.question self, "Question", "Are you sure to quit?" elsif "Information" == button.text Qt::MessageBox.information self, "Information", "Download completed." elsif "About" == button.text Qt::MessageBox.about self, "About", "ZetCode Ruby Qt tutorial." end end end app = Qt::Application.new ARGV QtApp.new app.exec
We use the GridLayout
manager to set up a grid of five buttons. Each of the buttons shows a different message box.
if "Error" == button.text Qt::MessageBox.critical self, "Error", "Error loading file!"
In case we pressed the error button, we show the error dialog. We use static methods of the MessageBox
class to show the message boxes.

Qt::InputDialog
The Qt::InputDialog
class provides a simple convenience dialog to get a single value from the user. The input value can be a string, a number or an item from a list. A label must be set to tell the user what they should enter.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # This program shows an input # dialog # # author: jan bodnar # website: www.zetcode.com # last modified: July 2009 require 'Qt' class QtApp < Qt::Widget slots 'showDialog()' def initialize super setWindowTitle "Input dialog" init_ui resize 400, 80 move 300, 300 show end def init_ui show = Qt::PushButton.new "Dialog", self connect(show, SIGNAL("clicked()"), self, SLOT("showDialog()")) show.move 20, 20 @edit = Qt::LineEdit.new self @edit.move 130, 22 end def showDialog text = Qt::InputDialog.getText self, "Input Dialog", "Enter your name" if text != nil name = text.strip if not name.empty? @edit.setText name end end end end app = Qt::Application.new ARGV QtApp.new app.exec
In the code example, we have a button and a line edit. The button shows an input dialog. We get some text and the text is shown in the line edit widget.
text = Qt::InputDialog.getText self, "Input Dialog", "Enter your name"
The getText
static method creates the input dialog. The text from the dialog is stored in the text variable.
if text != nil name = text.strip if not name.empty? @edit.setText name end end
Before we update the line edit, we ensure that the text variable is not null and that it is not empty and does not consists only from spaces.
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Qt::ColorDialog
The Qt::ColorDialog
class provides a dialog widget for specifying colours. The color dialog's function is to allow users to choose colours.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # In this program, we use the # ColorDialog to change the color # of a label text # # author: jan bodnar # website: www.zetcode.com # last modified: July 2009 require 'Qt' class QtApp < Qt::Widget slots 'showDialog()' def initialize super setWindowTitle "Color dialog" init_ui resize 400, 300 move 300, 300 show end def init_ui @label = Qt::Label.new "ZetCode Ruby Qt tutorial", self vbox = Qt::VBoxLayout.new self @label.setAlignment Qt::AlignCenter vbox.addWidget @label end def mousePressEvent event color = Qt::ColorDialog.getColor if not color.isValid return end @label.setStyleSheet "QWidget { color: %s }" % color.name end end app = Qt::Application.new ARGV QtApp.new app.exec
We show a some text in the center of the window. By clicking on the area of the window, we show a color dialog. We change the text foreground colour to the selected colour from the dialog.
def mousePressEvent event ... end
In order to receive mouse press events for our window, we must reimplement the mousePressEvent
method.
color = Qt::ColorDialog.getColor
The ColorDialog
is being created. The selected color is stored in the color variable.
@label.setStyleSheet "QWidget { color: %s }" % color.name
Here we update the foreground color of the label's text.

Qt::FontDialog
The Qt::FontDialog
class provides a dialog widget for selecting a font.
#!/usr/bin/ruby # ZetCode Ruby Qt tutorial # # In this program, we use the # FontDialog to change the font # of a label text # # author: jan bodnar # website: www.zetcode.com # last modified: July 2009 require 'Qt' class QtApp < Qt::Widget slots 'showDialog()' def initialize super setWindowTitle "Font dialog" init_ui resize 400, 300 move 300, 300 show end def init_ui @label = Qt::Label.new "ZetCode Ruby Qt tutorial", self vbox = Qt::VBoxLayout.new self @label.setAlignment Qt::AlignCenter vbox.addWidget @label end def mousePressEvent event ok = Qt::Boolean.new font = Qt::FontDialog.getFont ok if not ok return end @label.setFont font end end app = Qt::Application.new ARGV QtApp.new app.exec
This example is similar to the previous one. This time, we change the font of the text.
font = Qt::FontDialog.getFont ok
The Qt::FontDialog
is being created.
if not ok return end
The boolean ok variable is true if we clicked on the OK button of the dialog. We return from the method if the cancel button was pressed.
@label.setFont font
We update the label to the newly selected font.
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In this part of the Ruby Qt tutorial, we worked with dialog windows.
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