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Setting timers

发布于 2025-02-27 23:45:50 字数 1484 浏览 0 评论 0 收藏 0

The setTimeout function is similar to requestAnimationFrame . It schedules another function to be called later. But instead of calling the function at the next redraw, it waits for a given amount of milliseconds. This page turns from blue to yellow after two seconds:

<script>
  document.body.style.background = "blue";
  setTimeout(function() {
    document.body.style.background = "yellow";
  }, 2000);
</script>

Sometimes you need to cancel a function you have scheduled. This is done by storing the value returned by setTimeout and calling clearTimeout on it.

var bombTimer = setTimeout(function() {
  console.log("BOOM!");
}, 500);

if (Math.random() < 0.5) { // 50% chance
  console.log("Defused.");
  clearTimeout(bombTimer);
}

The cancelAnimationFrame function works in the same way as clearTimeout —calling it on a value returned by requestAnimationFrame will cancel that frame (assuming it hasn’t already been called).

A similar set of functions, setInterval and clearInterval are used to set timers that should repeat every X milliseconds.

var ticks = 0;
var clock = setInterval(function() {
  console.log("tick", ticks++);
  if (ticks == 10) {
    clearInterval(clock);
    console.log("stop.");
  }
}, 200);

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

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