- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Text fields
Fields created by <input>
tags with a type of text
or password
, as well as textarea
tags, share a common interface. Their DOM elements have a value
property that holds their current content as a string value. Setting this property to another string changes the field’s content.
The selectionStart
and selectionEnd
properties of text fields give us information about the cursor and selection in the text. When nothing is selected, these two properties hold the same number, indicating the position of the cursor. For example, 0 indicates the start of the text, and 10 indicates the cursor is after the 10th character. When part of the field is selected, the two properties will differ, giving us the start and end of the selected text. Like value
, these properties may also be written to.
As an example, imagine you are writing an article about Khasekhemwy but have some trouble spelling his name. The following code wires up a <textarea>
tag with an event handler that, when you press F2, inserts the string “Khasekhemwy” for you.
<textarea></textarea> <script> var textarea = document.querySelector("textarea"); textarea.addEventListener("keydown", function(event) { // The key code for F2 happens to be 113 if (event.keyCode == 113) { replaceSelection(textarea, "Khasekhemwy"); event.preventDefault(); } }); function replaceSelection(field, word) { var from = field.selectionStart, to = field.selectionEnd; field.value = field.value.slice(0, from) + word + field.value.slice(to); // Put the cursor after the word field.selectionStart = field.selectionEnd = from + word.length; } </script>
The replaceSelection
function replaces the currently selected part of a text field’s content with the given word and then moves the cursor after that word so that the user can continue typing.
The "change"
event for a text field does not fire every time something is typed. Rather, it fires when the field loses focus after its content was changed. To respond immediately to changes in a text field, you should register a handler for the "input"
event instead, which fires for every time the user types a character, deletes text, or otherwise manipulates the field’s content.
The following example shows a text field and a counter showing the current length of the text entered:
<input type="text"> length: <span id="length">0</span> <script> var text = document.querySelector("input"); var output = document.querySelector("#length"); text.addEventListener("input", function() { output.textContent = text.value.length; }); </script>
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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