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Basic drawing

发布于 2025-02-22 22:19:53 字数 15521 浏览 0 评论 0 收藏 0

In this part of the Java 2D tutorial, we do some basic drawing.

Points

The most simple graphics primitive is a point. It is a single dot on the window. There is a Point class for representing a point in a coordinate space, but there is no method to to draw a point. To draw a point, we used the drawLine() method, where we supplied one point for the both arguments of the method.

PointsEx.java

package com.zetcode;

import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

class Surface extends JPanel implements ActionListener {

  private final int DELAY = 150;
  private Timer timer;

  public Surface() {

    initTimer();
  }

  private void initTimer() {

    timer = new Timer(DELAY, this);
    timer.start();
  }
  
  public Timer getTimer() {
    
    return timer;
  }

  private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;

    g2d.setPaint(Color.blue);

    int w = getWidth();
    int h = getHeight();

    Random r = new Random();

    for (int i = 0; i < 2000; i++) {

      int x = Math.abs(r.nextInt()) % w;
      int y = Math.abs(r.nextInt()) % h;
      g2d.drawLine(x, y, x, y);
    }
  }

  @Override
  public void paintComponent(Graphics g) {

    super.paintComponent(g);
    doDrawing(g);
  }

  @Override
  public void actionPerformed(ActionEvent e) {
    repaint();
  }
}

public class PointsEx extends JFrame {

  public PointsEx() {

    initUI();
  }

  private void initUI() {

    final Surface surface = new Surface();
    add(surface);

    addWindowListener(new WindowAdapter() {
      @Override
      public void windowClosing(WindowEvent e) {
        Timer timer = surface.getTimer();
        timer.stop();
      }
    });

    setTitle("Points");
    setSize(350, 250);
    setLocationRelativeTo(null);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }

  public static void main(String[] args) {

    EventQueue.invokeLater(new Runnable() {
      @Override
      public void run() {

        PointsEx ex = new PointsEx();
        ex.setVisible(true);
      }
    });
  }
}

The example draws randomly 2000 points on the window. A timer is used to draw points in a cycle.

private void initTimer() {

  timer = new Timer(DELAY, this);
  timer.start();
}

A javax.swing.Timer is used to create animation. It fires ActionEvents at the specified interval.

g2d.setPaint(Color.blue);

The points are painted in blue color.

int w = getWidth();
int h = getHeight();

We get the width and height of the component.

Random r = new Random();
int x = Math.abs(r.nextInt()) % w;
int y = Math.abs(r.nextInt()) % h;

We get a random number in range of the size of area that we computed above.

g2d.drawLine(x, y, x, y);

Here we draw the point. As we already mentioned, we use the drawLine() method. We specify the same point twice.

@Override
public void actionPerformed(ActionEvent e) {
  repaint();
}

Each action event, we call the repaint() method. It causes the whole client area to be redrawn.

addWindowListener(new WindowAdapter() {
  @Override
  public void windowClosing(WindowEvent e) {
    Timer timer = surface.getTimer();
    timer.stop();
  }
});

When the window is about to be closed, we retrieve the timer and close it with its stop() method. Timers not explicitly cancelled may hold resources indefinitely. The EXIT_ON_CLOSE default closing operation closes the JVM and all its threads so this is not necessary for our example. But as a good programming practice and as a remainder, we do it nevertheless.

Points
Figure: Points

Lines

A line is a simple graphics primitive. A line is an object which connects two points. Lines are drawn with the drawLine() method.

LinesEx.java

package com.zetcode;

import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

  private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g;

    g2d.drawLine(30, 30, 200, 30);
    g2d.drawLine(200, 30, 30, 200);
    g2d.drawLine(30, 200, 200, 200);
    g2d.drawLine(200, 200, 30, 30);
  }

  @Override
  public void paintComponent(Graphics g) {

    super.paintComponent(g);
    doDrawing(g);
  }
}

public class LinesEx extends JFrame {

  public LinesEx() {

    initUI();
  }

  private void initUI() {

    add(new Surface());

    setTitle("Lines");
    setSize(350, 250);
    setLocationRelativeTo(null);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }

  public static void main(String[] args) {

    EventQueue.invokeLater(new Runnable() {
      @Override
      public void run() {
        
        LinesEx ex = new LinesEx();
        ex.setVisible(true);
      }
    });
  }
}

We draw a simple object with four lines.

g2d.drawLine(30, 30, 200, 30);

A straight line is drawn. The parameters of the method are the x, y coordinates of the two points.

Lines
Figure: Lines

BasicStroke

The BasicStroke class defines a basic set of rendering attributes for the outlines of graphics primitives. These rendering attributes include width, end caps, line joins, miter limit, and dash.

BasicStrokesEx.java

package com.zetcode;

import java.awt.BasicStroke;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

  private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g.create();

    float[] dash1 = {2f, 0f, 2f};
    float[] dash2 = {1f, 1f, 1f};
    float[] dash3 = {4f, 0f, 2f};
    float[] dash4 = {4f, 4f, 1f};

    g2d.drawLine(20, 40, 250, 40);

    BasicStroke bs1 = new BasicStroke(1, BasicStroke.CAP_BUTT,
        BasicStroke.JOIN_ROUND, 1.0f, dash1, 2f);

    BasicStroke bs2 = new BasicStroke(1, BasicStroke.CAP_BUTT,
        BasicStroke.JOIN_ROUND, 1.0f, dash2, 2f);

    BasicStroke bs3 = new BasicStroke(1, BasicStroke.CAP_BUTT,
        BasicStroke.JOIN_ROUND, 1.0f, dash3, 2f);

    BasicStroke bs4 = new BasicStroke(1, BasicStroke.CAP_BUTT,
        BasicStroke.JOIN_ROUND, 1.0f, dash4, 2f);

    g2d.setStroke(bs1);
    g2d.drawLine(20, 80, 250, 80);

    g2d.setStroke(bs2);
    g2d.drawLine(20, 120, 250, 120);

    g2d.setStroke(bs3);
    g2d.drawLine(20, 160, 250, 160);

    g2d.setStroke(bs4);
    g2d.drawLine(20, 200, 250, 200);
    
    g2d.dispose();
  }

  @Override
  public void paintComponent(Graphics g) {

    super.paintComponent(g);
    doDrawing(g);
  }
}

public class BasicStrokesEx extends JFrame {

  public BasicStrokesEx() {

    initUI();
  }
  
  private void initUI() {

    add(new Surface());

    setTitle("Basic strokes");
    setSize(280, 270);
    setLocationRelativeTo(null);    
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }

  public static void main(String[] args) {

    EventQueue.invokeLater(new Runnable() {
      @Override
      public void run() {

        BasicStrokesEx ex = new BasicStrokesEx();
        ex.setVisible(true);
      }
    });
  }
}

In this example, we show various types of dashes. A dash attribute is a pattern, which is created by mixing opaque and transparent sections.

Graphics2D g2d = (Graphics2D) g.create();

We are going to change the stroke attribute of the Graphics object; therefore, we work with a copy of the Graphics object. (Remember that a copy must be created if we change attributes other than fonts, colours, or rendering hints.)

float[] dash1 = { 2f, 0f, 2f };
float[] dash2 = { 1f, 1f, 1f };
float[] dash3 = { 4f, 0f, 2f };
float[] dash4 = { 4f, 4f, 1f };

Here we define four different dash patterns.

BasicStroke bs1 = new BasicStroke(1, BasicStroke.CAP_BUTT, 
  BasicStroke.JOIN_ROUND, 1.0f, dash1, 2f );

This line constructs a BasicStroke object.

g2d.setStroke(bs1);

We use the setStroke() method to apply the BasicStroke to the current graphics context.

g2d.drawLine(20, 80, 250, 80);

A line is drawn with the drawLine() method.

g2d.dispose();

In the end, we dispose the copy of the Graphics object.

Basic strokes
Figure: Basic strokes

Caps

Caps are decorations applied to the ends of unclosed subpaths and dash segments. There are three different end caps in Java 2D: CAP_BUTT , CAP_ROUND , and CAP_SQUARE .

  • CAP_BUTT — ends unclosed subpaths and dash segments with no added decoration.
  • CAP_ROUND — ends unclosed subpaths and dash segments with a round decoration that has a radius equal to half of the width of the pen.
  • CAP_SQUARE — ends unclosed subpaths and dash segments with a square projection that extends beyond the end of the segment to a distance equal to half of the line width.

CapsEx.java

package com.zetcode;

import java.awt.BasicStroke;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

  private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g.create();

    RenderingHints rh = new RenderingHints(
        RenderingHints.KEY_ANTIALIASING,
        RenderingHints.VALUE_ANTIALIAS_ON);

    rh.put(RenderingHints.KEY_RENDERING,
        RenderingHints.VALUE_RENDER_QUALITY);

    g2d.setRenderingHints(rh);

    BasicStroke bs1 = new BasicStroke(8, BasicStroke.CAP_BUTT,
        BasicStroke.JOIN_BEVEL);
    g2d.setStroke(bs1);
    g2d.drawLine(20, 30, 250, 30);

    BasicStroke bs2 = new BasicStroke(8, BasicStroke.CAP_ROUND,
        BasicStroke.JOIN_BEVEL);
    g2d.setStroke(bs2);
    g2d.drawLine(20, 80, 250, 80);

    BasicStroke bs3 = new BasicStroke(8, BasicStroke.CAP_SQUARE,
        BasicStroke.JOIN_BEVEL);
    g2d.setStroke(bs3);
    g2d.drawLine(20, 130, 250, 130);

    BasicStroke bs4 = new BasicStroke();
    g2d.setStroke(bs4);

    g2d.drawLine(20, 20, 20, 140);
    g2d.drawLine(250, 20, 250, 140);
    g2d.drawLine(254, 20, 254, 140);
    
    g2d.dispose();
  }

  @Override
  public void paintComponent(Graphics g) {

    super.paintComponent(g);
    doDrawing(g);
  }
}

public class CapsEx extends JFrame {

  public CapsEx() {

    initUI();
  }
  
  private void initUI() {
    
    add(new Surface());

    setTitle("Caps");
    setSize(280, 270);
    setLocationRelativeTo(null); 
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }

  public static void main(String[] args) {

    EventQueue.invokeLater(new Runnable() {
      @Override
      public void run() {

        CapsEx ex = new CapsEx();
        ex.setVisible(true);
      }
    });
  }
}

In our example, we show all three types of end caps.

BasicStroke bs1 = new BasicStroke(8, BasicStroke.CAP_BUTT,
    BasicStroke.JOIN_BEVEL);
g2d.setStroke(bs1);

A basic stroke with a butt cap is created and applied. A CAP_BUTT adds no decoration.

g2d.drawLine(20, 20, 20, 140);
g2d.drawLine(250, 20, 250, 140);
g2d.drawLine(254, 20, 254, 140);

We draw three vertical lines to explain the differences between the end caps. Lines with CAP_ROUND and CAP_SQUARE are bigger than the line with CAP_BUTT . Exactly how much bigger depends on the line size. In our case a line is 8 px thick. Lines are bigger by 8 px—4 px on the left and 4 px on the right. It should be clear from the picture.

Caps
Figure: Caps

Joins

Line joins are decorations applied at the intersection of two path segments and at the intersection of the endpoints of a subpath. There are three decorations: JOIN_BEVEL , JOIN_MITER , and JOIN_ROUND .

  • JOIN_BEVEL — joins path segments by connecting the outer corners of their wide outlines with a straight segment.
  • JOIN_MITER — joins path segments by extending their outside edges until they meet.
  • JOIN_ROUND — joins path segments by rounding off the corner at a radius of half the line width.

JoinsEx.java

package com.zetcode;

import java.awt.BasicStroke;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

class Surface extends JPanel {

  private void doDrawing(Graphics g) {

    Graphics2D g2d = (Graphics2D) g.create();

    BasicStroke bs1 = new BasicStroke(8, BasicStroke.CAP_ROUND,
        BasicStroke.JOIN_BEVEL);
    g2d.setStroke(bs1);
    g2d.drawRect(15, 15, 80, 50);

    BasicStroke bs2 = new BasicStroke(8, BasicStroke.CAP_ROUND,
        BasicStroke.JOIN_MITER);
    g2d.setStroke(bs2);
    g2d.drawRect(125, 15, 80, 50);

    BasicStroke bs3 = new BasicStroke(8, BasicStroke.CAP_ROUND,
        BasicStroke.JOIN_ROUND);
    g2d.setStroke(bs3);
    g2d.drawRect(235, 15, 80, 50);
    
    g2d.dispose();
  }

  @Override
  public void paintComponent(Graphics g) {

    super.paintComponent(g);
    doDrawing(g);
  }
}

public class JoinsEx extends JFrame {

  public JoinsEx() {

    initUI();
  }
  
  private void initUI() {

    add(new Surface());

    setTitle("Joins");
    setSize(340, 110);
    setLocationRelativeTo(null);  
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  }

  public static void main(String[] args) {

    EventQueue.invokeLater(new Runnable() {
      @Override
      public void run() {

        JoinsEx ex = new JoinsEx();
        ex.setVisible(true);
      }
    });
  }
}

This code example show three different line joins in action.

BasicStroke bs1 = new BasicStroke(8, BasicStroke.CAP_ROUND,
    BasicStroke.JOIN_BEVEL);
g2d.setStroke(bs1);
g2d.drawRect(15, 15, 80, 50);

Here we create a rectangle with a JOIN_BEVEL join.

Joins
Figure: Joins

In this part of the Java 2D tutorial, we did some basic drawing.

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