- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Scroll events
Whenever an element is scrolled, a "scroll"
event fires on it. This has various uses, such as knowing what the user is currently looking at (for disabling off-screen animations or sending spy reports to your evil headquarters) or showing some indication of progress (by highlighting part of a table of contents or showing a page number).
The following example draws a progress bar in the top-right corner of the document and updates it to fill up as you scroll down:
<style> .progress { border: 1px solid blue; width: 100px; position: fixed; top: 10px; right: 10px; } .progress > div { height: 12px; background: blue; width: 0%; } body { height: 2000px; } </style> <div class="progress"><div></div></div> <p>Scroll me...</p> <script> var bar = document.querySelector(".progress div"); addEventListener("scroll", function() { var max = document.body.scrollHeight - innerHeight; var percent = (pageYOffset / max) * 100; bar.style.width = percent + "%"; }); </script>
Giving an element a position
of fixed
acts much like an absolute
position but also prevents it from scrolling along with the rest of the document. The effect is to make our progress bar stay in its corner. Inside it is another element, which is resized to indicate the current progress. We use %
, rather than px
, as a unit when setting the width so that the element is sized relative to the whole bar.
The global innerHeight
variable gives us the height of the window, which we have to subtract from the total scrollable height—you can’t keep scrolling when you hit the bottom of the document. (There’s also an innerWidth
to go along with innerHeight
.) By dividing pageYOffset
, the current scroll position, by the maximum scroll position and multiplying by 100, we get the percentage for the progress bar.
Calling preventDefault
on a scroll event does not prevent the scrolling from happening. In fact, the event handler is called only after the scrolling takes place.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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