- GUI
- Windows API tutorial
- Introduction to Windows API
- Windows API main functions
- System functions in Windows API
- Strings in Windows API
- Date & time in Windows API
- A window in Windows API
- First steps in UI
- Windows API menus
- Windows API dialogs
- Windows API controls I
- Windows API controls II
- Windows API controls III
- Advanced controls in Windows API
- Custom controls in Windows API
- The GDI in Windows API
- PyQt4 tutorial
- PyQt5 tutorial
- Qt4 tutorial
- Introduction to Qt4 toolkit
- Qt4 utility classes
- Strings in Qt4
- Date and time in Qt4
- Working with files and directories in Qt4
- First programs in Qt4
- Menus and toolbars in Qt4
- Layout management in Qt4
- Events and signals in Qt4
- Qt4 Widgets
- Qt4 Widgets II
- Painting in Qt4
- Custom widget in Qt4
- The Breakout game in Qt4
- Qt5 tutorial
- Introduction to Qt5 toolkit
- Strings in Qt5
- Date and time in Qt5
- Containers in Qt5
- Working with files and directories in Qt5
- First programs in Qt5
- Menus and toolbars in Qt5
- Layout management in Qt5
- Events and signals in Qt5
- Qt5 Widgets
- Qt5 Widgets II
- Painting in Qt5
- Custom widget in Qt5
- Snake in Qt5
- The Breakout game in Qt5
- PySide tutorial
- Tkinter tutorial
- Tcl/Tk tutorial
- Qt Quick tutorial
- Java Swing tutorial
- JavaFX tutorial
- Java SWT tutorial
- wxWidgets tutorial
- Introduction to wxWidgets
- wxWidgets helper classes
- First programs in wxWidgets
- Menus and toolbars in wxWidgets
- Layout management in wxWidgets
- Events in wxWidgets
- Dialogs in wxWidgets
- wxWidgets widgets
- wxWidgets widgets II
- Drag and Drop in wxWidgets
- Device Contexts in wxWidgets
- Custom widgets in wxWidgets
- The Tetris game in wxWidgets
- wxPython tutorial
- Introduction to wxPython
- First Steps
- Menus and toolbars
- Layout management in wxPython
- Events in wxPython
- wxPython dialogs
- Widgets
- Advanced widgets in wxPython
- Drag and drop in wxPython
- Internationalisation
- Application skeletons in wxPython
- The GDI
- Mapping modes
- Creating custom widgets
- Tips and Tricks
- wxPython Gripts
- The Tetris game in wxPython
- C# Winforms Mono tutorial
- Java Gnome tutorial
- Introduction to Java Gnome
- First steps in Java Gnome
- Layout management in Java Gnome
- Layout management II in Java Gnome
- Menus in Java Gnome
- Toolbars in Java Gnome
- Events in Java Gnome
- Widgets in Java Gnome
- Widgets II in Java Gnome
- Advanced widgets in Java Gnome
- Dialogs in Java Gnome
- Pango in Java Gnome
- Drawing with Cairo in Java Gnome
- Drawing with Cairo II
- Nibbles in Java Gnome
- QtJambi tutorial
- GTK+ tutorial
- Ruby GTK tutorial
- GTK# tutorial
- Visual Basic GTK# tutorial
- PyGTK tutorial
- Introduction to PyGTK
- First steps in PyGTK
- Layout management in PyGTK
- Menus in PyGTK
- Toolbars in PyGTK
- Signals & events in PyGTK
- Widgets in PyGTK
- Widgets II in PyGTK
- Advanced widgets in PyGTK
- Dialogs in PyGTK
- Pango
- Pango II
- Drawing with Cairo in PyGTK
- Drawing with Cairo II
- Snake game in PyGTK
- Custom widget in PyGTK
- PHP GTK tutorial
- C# Qyoto tutorial
- Ruby Qt tutorial
- Visual Basic Qyoto tutorial
- Mono IronPython Winforms tutorial
- Introduction
- First steps in IronPython Mono Winforms
- Layout management
- Menus and toolbars
- Basic Controls in Mono Winforms
- Basic Controls II in Mono Winforms
- Advanced Controls in Mono Winforms
- Dialogs
- Drag & drop in Mono Winforms
- Painting
- Painting II in IronPython Mono Winforms
- Snake in IronPython Mono Winforms
- The Tetris game in IronPython Mono Winforms
- FreeBASIC GTK tutorial
- Jython Swing tutorial
- JRuby Swing tutorial
- Visual Basic Winforms tutorial
- JavaScript GTK tutorial
- Ruby HTTPClient tutorial
- Ruby Faraday tutorial
- Ruby Net::HTTP tutorial
- Java 2D games tutorial
- Java 2D tutorial
- Cairo graphics tutorial
- PyCairo tutorial
- HTML5 canvas tutorial
- Python tutorial
- Python language
- Interactive Python
- Python lexical structure
- Python data types
- Strings in Python
- Python lists
- Python dictionaries
- Python operators
- Keywords in Python
- Functions in Python
- Files in Python
- Object-oriented programming in Python
- Modules
- Packages in Python
- Exceptions in Python
- Iterators and Generators
- Introspection in Python
- Ruby tutorial
- PHP tutorial
- Visual Basic tutorial
- Visual Basic
- Visual Basic lexical structure
- Basics
- Visual Basic data types
- Strings in Visual Basic
- Operators
- Flow control
- Visual Basic arrays
- Procedures & functions in Visual Basic
- Organizing code in Visual Basic
- Object-oriented programming
- Object-oriented programming II in Visual Basic
- Collections in Visual Basic
- Input & output
- Tcl tutorial
- C# tutorial
- Java tutorial
- AWK tutorial
- Jetty tutorial
- Tomcat Derby tutorial
- Jtwig tutorial
- Android tutorial
- Introduction to Android development
- First Android application
- Android Button widgets
- Android Intents
- Layout management in Android
- Android Spinner widget
- SeekBar widget
- Android ProgressBar widget
- Android ListView widget
- Android Pickers
- Android menus
- Dialogs
- Drawing in Android
- Java EE 5 tutorials
- Introduction
- Installing Java
- Installing NetBeans 6
- Java Application Servers
- Resin CGIServlet
- JavaServer Pages, (JSPs)
- Implicit objects in JSPs
- Shopping cart
- JSP & MySQL Database
- Java Servlets
- Sending email in a Servlet
- Creating a captcha in a Servlet
- DataSource & DriverManager
- Java Beans
- Custom JSP tags
- Object relational mapping with iBATIS
- Jsoup tutorial
- MySQL tutorial
- MySQL quick tutorial
- MySQL storage engines
- MySQL data types
- Creating, altering and dropping tables in MySQL
- MySQL expressions
- Inserting, updating, and deleting data in MySQL
- The SELECT statement in MySQL
- MySQL subqueries
- MySQL constraints
- Exporting and importing data in MySQL
- Joining tables in MySQL
- MySQL functions
- Views in MySQL
- Transactions in MySQL
- MySQL stored routines
- MySQL Python tutorial
- MySQL Perl tutorial
- MySQL C API programming tutorial
- MySQL Visual Basic tutorial
- MySQL PHP tutorial
- MySQL Java tutorial
- MySQL Ruby tutorial
- MySQL C# tutorial
- SQLite tutorial
- SQLite C tutorial
- SQLite PHP tutorial
- SQLite Python tutorial
- SQLite Perl tutorial
- SQLite Ruby tutorial
- SQLite C# tutorial
- SQLite Visual Basic tutorial
- PostgreSQL C tutorial
- PostgreSQL Python tutorial
- PostgreSQL Ruby tutorial
- PostgreSQL PHP tutorial
- PostgreSQL Java tutorial
- Apache Derby tutorial
- SQLAlchemy tutorial
- MongoDB PHP tutorial
- MongoDB Java tutorial
- MongoDB JavaScript tutorial
- MongoDB Ruby tutorial
- Spring JdbcTemplate tutorial
- JDBI tutorial
Structures
In this part of the C# tutorial, we will cover structures.
A structure is a value type. The type is defined with the struct
keyword. Structures are very similar to the classes; they differ in some aspects. Structures are meant to represent lightweight objects like Point
, Rectangle
, Color
and similar. In many cases, structures may be more efficient than classes. Structures are value types and are created on the stack. Note that primitive data types like int
, bool
, float
are technically struct
types.
All struct
types inherit from System.ValueType
and further from System.Object
. Structures are never abstract and they are always implicitly sealed. So struct types do not support inheritance. Therefore, the struct
data member cannot be declared protected. The abstract and sealed modifiers are not permitted for a struct
definition. A struct
is not permitted to declare a parameterless constructor.
Structures can also contain constructors, constants, fields, methods, properties, indexers, operators, events, and nested types. However, if we need to implement more of these features, we might consider using a class instead. Structures can implement an interface. A struct
can be used as a nullable
type and can be assigned a null value.
using System; public struct Point { private int x; private int y; public Point(int x, int y) { this.x = x; this.y = y; } public override string ToString() { return String.Format("Point, x:{0}, y:{1}", x, y); } } public class SimpleStructure { static void Main() { Point p = new Point(2, 5); Console.WriteLine(p); } }
We have a simple example demonstrating the struct
type. We create a Point
structure. The point could be represented by a class too, but with struct
we are more efficient. Especially, if we dealt with lots of points.
public struct Point { ... }
The structure is declared with the struct
keyword.
public override string ToString() { return String.Format("Point, x:{0}, y:{1}", x, y); }
The inheritance is not supported for struct
types. But we can use the override
keyword for methods, from which the struct
type implicitly inherits. The ToString()
method is such a case.
Point p = new Point(2, 5); Console.WriteLine(p);
We create the Point
structure and call the ToString()
method upon it.
$ ./simple.exe Point, x:2, y:5
This is the output of the example.
It is possible to create an instance of the struct
type without the new
keyword.
using System; public struct Person { public string name; public int age; } public class StructureExample { static void Main() { Person p; p.name = "Jane"; p.age = 17; Console.WriteLine("{0} is {1} years old", p.name, p.age); } }
We have a Person
structure with two public members.
Person p;
First we declare a Person
structure.
p.name = "Jane"; p.age = 17;
Later we initialize the structure with some data.
$ ./structmembers.exe Jane is 17 years old
This is the output of the program.
The structure types are value types. They are created on the stack. When a value type is created only a single space in memory is allocated to store the value. An assignment of a value type copies the value.
using System; public struct Person { public Person(string name, int age) : this() { this.Name = name; this.Age = age; } public string Name { get; set; } public int Age { get; set; } public override string ToString() { return String.Format("{0} is {1} years old", Name, Age); } } public class ValueTypes { static void Main() { Person p1 = new Person("Beky", 18); Person p2 = p1; Console.WriteLine(p2); p2.Name = "Jane"; p2.Age = 17; Console.WriteLine(p2); Console.WriteLine(p1); } }
We have a Person
structure with two data members. We have a two parameter constructor and we also use automatic properties.
public string Name { get; set; } public int Age { get; set; }
Automatic properties can be used in struct
types.
Person p1 = new Person("Beky", 18); Person p2 = p1;
Here we create a struct
. And then the created struct
is assigned to another struct
. We create a copy of the structure.
p2.Name = "Jane"; p2.Age = 17;
We change the data of the second structure. The first one is not affected, since we work on the copy of the original struct
type.
$ ./valuetype.exe Beky is 18 years old Jane is 17 years old Beky is 18 years old
This is the output of the valuetypes.exe
program.
The primitive data types like int
, float
, or bool
are structures under the hood. This differs from languages like C++ or Java. We will have an example demonstrating this.
using System; public class PrimitiveTypes { static void Main() { float x = 12.3f; int y = 34; bool z = false; Console.WriteLine(x.GetType()); Console.WriteLine(y.GetType()); Console.WriteLine(z.GetType()); } }
We have three variables. A float an int
and a bool
. We call the GetType()
method on each of them.
Console.WriteLine(x.GetType());
We call the GetType()
method on the float value. Each structure implicitly inherits from the System.ValueType
class which contains the GetType()
method.
$ ./primitivetypes.exe System.Single System.Int32 System.Boolean
This is the output of the example.
In this part of the C# tutorial, we mentioned structures.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论