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Implementation

发布于 2025-02-27 23:45:55 字数 1380 浏览 0 评论 0 收藏 0

The interface for the paint program shows a big <canvas> element on top, with a number of form fields below it. The user draws on the picture by selecting a tool from a <select> field and then clicking or dragging across the canvas. There are tools for drawing lines, erasing parts of the picture, adding text, and so on.

Clicking the canvas will hand off the "mousedown" event to the currently selected tool, which can handle it in whichever way it chooses. The line drawing tool, for example, will listen for "mousemove" events until the mouse button is released and draw lines along the mouse’s path using the current color and brush size.

Color and brush size are selected with additional form fields. These are hooked up to update the canvas drawing context’s fillStyle , strokeStyle , and lineWidth whenever they are changed.

You can load an image into the program in two ways. The first uses a file field, where the user can select a file on their own file system. The second asks for a URL and will fetch an image from the Web.

Images are saved in a somewhat atypical way. The save link at the right side points at the current image. It can be followed, shared, or saved. I will explain how this is achieved in a moment.

This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.

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