- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Strings and their properties
We can read properties like length
and toUpperCase
from string values. But if you try to add a new property, it doesn’t stick.
var myString = "Fido"; myString.myProperty = "value"; console.log(myString.myProperty); // → undefined
Values of type string, number, and Boolean are not objects, and though the language doesn’t complain if you try to set new properties on them, it doesn’t actually store those properties. The values are immutable and cannot be changed.
But these types do have some built-in properties. Every string value has a number of methods. The most useful ones are probably slice
and indexOf
, which resemble the array methods of the same name.
console.log("coconuts".slice(4, 7)); // → nut console.log("coconut".indexOf("u")); // → 5
One difference is that a string’s indexOf
can take a string containing more than one character, whereas the corresponding array method looks only for a single element.
console.log("one two three".indexOf("ee")); // → 11
The trim
method removes whitespace (spaces, newlines, tabs, and similar characters) from the start and end of a string.
console.log(" okay \n ".trim()); // → okay
We have already seen the string type’s length
property. Accessing the individual characters in a string can be done with the charAt
method but also by simply reading numeric properties, like you’d do for an array.
var string = "abc"; console.log(string.length); // → 3 console.log(string.charAt(0)); // → a console.log(string[1]); // → b
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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