- Introduction
- Chapter 1 Values, Types, and Operators
- Chapter 2 Program Structure
- Expressions and statements
- Variables
- Keywords and reserved words
- The environment
- Functions
- The console.log function
- Return values
- prompt and confirm
- Control flow
- Conditional execution
- while and do loops
- Indenting Code
- for loops
- Breaking Out of a Loop
- Updating variables succinctly
- Dispatching on a value with switch
- Capitalization
- Comments
- Summary
- Exercises
- Chapter 3 Functions
- Chapter 4 Data Structures: Objects and Arrays
- Chapter 5 Higher-Order Functions
- Chapter 6 The Secret Life of Objects
- Chapter 7 Project: Electronic Life
- Chapter 8 Bugs and Error Handling
- Chapter 9 Regular Expressions
- Creating a regular expression
- Testing for matches
- Matching a set of characters
- Repeating parts of a pattern
- Grouping subexpressions
- Matches and groups
- The date type
- Word and string boundaries
- Choice patterns
- The mechanics of matching
- Backtracking
- The replace method
- Greed
- Dynamically creating RegExp objects
- The search method
- The lastIndex property
- Parsing an INI file
- International characters
- Summary
- Exercises
- Chapter 10 Modules
- Chapter 11 Project: A Programming Language
- Chapter 12 JavaScript and the Browser
- Chapter 13 The Document Object Model
- Chapter 14 Handling Events
- Chapter 15 Project: A Platform Game
- Chapter 16 Drawing on Canvas
- Chapter 17 HTTP
- Chapter 18 Forms and Form Fields
- Chapter 19 Project: A Paint Program
- Chapter 20 Node.js
- Chapter 21 Project: Skill-Sharing Website
- Eloquent JavaScript
- Exercise Hints
- Program Structure
- Functions
- Data Structures: Objects and Arrays
- Higher-Order Functions
- The Secret Life of Objects
- Project: Electronic Life
- Bugs and Error Handling
- Regular Expressions
- Modules
- Project: A Programming Language
- The Document Object Model
- Handling Events
- Project: A Platform Game
- Drawing on Canvas
- HTTP
- Forms and Form Fields
- Project: A Paint Program
- Node.js
- Project: Skill-Sharing Website
Appreciating HTTP
When building a system that requires communication between a JavaScript program running in the browser (client-side) and a program on a server (server-side), there are several different ways to model this communication.
A commonly used model is that of remote procedure calls. In this model, communication follows the patterns of normal function calls, except that the function is actually running on another machine. Calling it involves making a request to the server that includes the function’s name and arguments. The response to that request contains the returned value.
When thinking in terms of remote procedure calls, HTTP is just a vehicle for communication, and you will most likely write an abstraction layer that hides it entirely.
Another approach is to build your communication around the concept of resources and HTTP methods. Instead of a remote procedure called addUser
, you use a PUT
request to /users/larry
. Instead of encoding that user’s properties in function arguments, you define a document format or use an existing format that represents a user. The body of the PUT
request to create a new resource is then simply such a document. A resource is fetched by making a GET
request to the resource’s URL (for example, /user/larry
), which returns the document representing the resource.
This second approach makes it easier to use some of the features that HTTP provides, such as support for caching resources (keeping a copy on the client side). It can also help the coherence of your interface since resources are easier to reason about than a jumble of functions.
This is a book about getting computers to do what you want them to do. Computers are about as common as screwdrivers today, but they contain a lot more hidden complexity and thus are harder to operate and understand. To many, they remain alien, slightly threatening things.
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