用pygame中的图像替换矩形

发布于 2025-02-10 22:33:16 字数 799 浏览 1 评论 0原文

我是Pygame和Python的新手。今天,我试图编码简化的上层运动。我做到了,它运行没有任何问题。但是无论如何我都有问题:“玩家”是一个矩形,但我希望他成为图像或类似的东西。有没有办法将RECT转换为图像?

哦,这是您需要的代码,我是从一个星期前提出的另一个问题(或更长的时间)提出的:

import pygame

pygame.init()

win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()

player = pygame.Rect(350, 350, 40, 60)
vel = 1

run = True
while run:
    clock.tick(50)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    keys = pygame.key.get_pressed()
    player.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
    player.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
            
    win.fill((0, 0, 0))
    pygame.draw.rect(win, (255, 255, 255), player)
    pygame.display.update()

pygame.quit()

I am new to pygame and python in general. Today I was trying to code a simplified TopDown movement. I did it and it runs without any issues. But i've got a problem anyways: The "player" is a rectangle but I want him to be an image or something like that. Is there a way to 'convert' a rect to an image?

Oh, and here's the code if you need it, I made it from another question I asked a week ago (or a bit longer):

import pygame

pygame.init()

win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()

player = pygame.Rect(350, 350, 40, 60)
vel = 1

run = True
while run:
    clock.tick(50)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    keys = pygame.key.get_pressed()
    player.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
    player.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
            
    win.fill((0, 0, 0))
    pygame.draw.rect(win, (255, 255, 255), player)
    pygame.display.update()

pygame.quit()

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(1

无法回应 2025-02-17 22:33:16

将图像加载 pygame.image.image.image.image.load() 。此功能返回a pygame.surface.surface

player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))

surface 放在显示屏上,“ nofollow noreferrer”> pygame.surface.blit

win.blit(player_image, player_rect)

最小示例:

“”

import pygame
pygame.init()

win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()

player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
vel = 5

run = True
while run:
    clock.tick(50)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    keys = pygame.key.get_pressed()
    player_rect.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
    player_rect.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
            
    win.fill((64, 238, 255))
    win.blit(player_image, player_rect)
    pygame.display.update()

pygame.quit()

Load the image with pygame.image.load(). This function returns a pygame.Surface object:

player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))

Put the Surface onto the display with pygame.Surface.blit:

win.blit(player_image, player_rect)

Minimal example:

import pygame
pygame.init()

win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()

player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
vel = 5

run = True
while run:
    clock.tick(50)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    keys = pygame.key.get_pressed()
    player_rect.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
    player_rect.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
            
    win.fill((64, 238, 255))
    win.blit(player_image, player_rect)
    pygame.display.update()

pygame.quit()
~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文