如何在蛇吃了一个街区之后,如何让更多的敌人弹出
因此,我制作了一款蛇游戏,但是为了使情况更难,我添加了一个用户必须避免的敌人(一个红色的正方形),但我想要它,所以当蛇吃掉其中一种食物时,另一个敌人就会随机产卵。一个例子是,如果他吃了5种食物,那么比赛中将有6个敌人。因此,我想知道如何使另一个敌人在不同的随机位置产卵,但以前仍然保留了观点数量的敌人。这是我现在拥有的代码。任何帮助都将受到赞赏。
import sys,pygame
import random
pygame.display.set_caption('Snake Game')
screen_width, screen_height = 600,470
screen = pygame.display.set_mode((screen_width, screen_height))
fps = pygame.time.Clock()
snake_speed = 22
white = pygame.Color(250, 250, 250)
green = pygame.Color(0, 250, 0)
blue = pygame.Color(250, 0, 0)
black = pygame.Color(0, 0, 0)
red = pygame.Color(250, 0, 0)
pygame.init()
snake_position = [100, 50]
snake_body = [ [150, 80],
[100, 50],
[100, 50],
[80, 50]
]
food_position = [random.randrange(1, (screen_width//10)) * 10,
random.randrange(1, (screen_height//10)) * 10]
food_spawn = True
enemy_position = [random.randrange(1, (screen_width//10)) * 10,
random.randrange(1, (screen_height//10)) * 10]
enemy_spawn = True
direction = 'RIGHT'
score = 0
def show_score(choice, color, font, size):
score_font = pygame.font.SysFont(font, size)
score_surface = score_font.render('Score : ' + str(score), True, color)
score_rect = score_surface.get_rect()
screen.blit(score_surface, score_rect)
blue = pygame.Color(0, 0, 255)
def game_over():
my_font = pygame.font.SysFont('comic sans', 50)
game_over_surface = my_font.render('Your Score is : ' + str(score), True, red)
game_over_rect = game_over_surface.get_rect()
game_over_rect.midtop = (screen_width/2, screen_height/4)
screen.blit(game_over_surface, game_over_rect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
while True:
change_to = direction
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
change_to = 'UP'
if event.key == pygame.K_DOWN:
change_to = 'DOWN'
if event.key == pygame.K_LEFT:
change_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change_to = 'RIGHT'
if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'
if direction == 'UP':
snake_position[1] -= 10
if direction == 'DOWN':
snake_position[1] += 10
if direction == 'LEFT':
snake_position[0] -= 10
if direction == 'RIGHT':
snake_position[0] += 10
snake_body.insert(0, list(snake_position))
if snake_position[0] == food_position[0] and snake_position[1] == food_position[1]:
score += 1
food_spawn = False
else:
snake_body.pop()
if not food_spawn:
food_position = [random.randrange(1, (screen_width//10)) * 10,
random.randrange(1, (screen_height//10)) * 10]
food_spawn = True
screen.fill(black)
for pos in snake_body:
pygame.draw.rect(screen, blue, pygame.Rect(
pos[0], pos[1], 10, 10))
pygame.draw.rect(screen, green, pygame.Rect(
food_position[0], food_position[1], 10, 10))
pygame.draw.rect(screen, red, pygame.Rect(
enemy_position[0], enemy_position[1], 10, 10))
if snake_position[0] == enemy_position[0] and snake_position[1] == enemy_position[1]:
game_over()
if snake_position[0] < 0 or snake_position[0] > screen_width-10:
game_over()
if snake_position[1] < 0 or snake_position[1] > screen_height-10:
game_over()
for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
game_over()
show_score(1, white, 'comic sans', 20)
show_score(1, white, 'comic sans', 20)
pygame.display.update()
fps.tick(snake_speed)
so I made a snake game but in order to make it harder I added a enemy (a red square) that the user has to avoid but I want it so when the snake eats one of its food then another enemy will randomly spawn. An Example would be if has ate 5 of his food then there will be 6 enemies on the game. So I was wondering how to make another enemy spawn in a different random location but still keeping the orignal amount of enemies before. This is the code I have right now. Any help is appreciated.
import sys,pygame
import random
pygame.display.set_caption('Snake Game')
screen_width, screen_height = 600,470
screen = pygame.display.set_mode((screen_width, screen_height))
fps = pygame.time.Clock()
snake_speed = 22
white = pygame.Color(250, 250, 250)
green = pygame.Color(0, 250, 0)
blue = pygame.Color(250, 0, 0)
black = pygame.Color(0, 0, 0)
red = pygame.Color(250, 0, 0)
pygame.init()
snake_position = [100, 50]
snake_body = [ [150, 80],
[100, 50],
[100, 50],
[80, 50]
]
food_position = [random.randrange(1, (screen_width//10)) * 10,
random.randrange(1, (screen_height//10)) * 10]
food_spawn = True
enemy_position = [random.randrange(1, (screen_width//10)) * 10,
random.randrange(1, (screen_height//10)) * 10]
enemy_spawn = True
direction = 'RIGHT'
score = 0
def show_score(choice, color, font, size):
score_font = pygame.font.SysFont(font, size)
score_surface = score_font.render('Score : ' + str(score), True, color)
score_rect = score_surface.get_rect()
screen.blit(score_surface, score_rect)
blue = pygame.Color(0, 0, 255)
def game_over():
my_font = pygame.font.SysFont('comic sans', 50)
game_over_surface = my_font.render('Your Score is : ' + str(score), True, red)
game_over_rect = game_over_surface.get_rect()
game_over_rect.midtop = (screen_width/2, screen_height/4)
screen.blit(game_over_surface, game_over_rect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
while True:
change_to = direction
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
change_to = 'UP'
if event.key == pygame.K_DOWN:
change_to = 'DOWN'
if event.key == pygame.K_LEFT:
change_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change_to = 'RIGHT'
if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'
if direction == 'UP':
snake_position[1] -= 10
if direction == 'DOWN':
snake_position[1] += 10
if direction == 'LEFT':
snake_position[0] -= 10
if direction == 'RIGHT':
snake_position[0] += 10
snake_body.insert(0, list(snake_position))
if snake_position[0] == food_position[0] and snake_position[1] == food_position[1]:
score += 1
food_spawn = False
else:
snake_body.pop()
if not food_spawn:
food_position = [random.randrange(1, (screen_width//10)) * 10,
random.randrange(1, (screen_height//10)) * 10]
food_spawn = True
screen.fill(black)
for pos in snake_body:
pygame.draw.rect(screen, blue, pygame.Rect(
pos[0], pos[1], 10, 10))
pygame.draw.rect(screen, green, pygame.Rect(
food_position[0], food_position[1], 10, 10))
pygame.draw.rect(screen, red, pygame.Rect(
enemy_position[0], enemy_position[1], 10, 10))
if snake_position[0] == enemy_position[0] and snake_position[1] == enemy_position[1]:
game_over()
if snake_position[0] < 0 or snake_position[0] > screen_width-10:
game_over()
if snake_position[1] < 0 or snake_position[1] > screen_height-10:
game_over()
for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
game_over()
show_score(1, white, 'comic sans', 20)
show_score(1, white, 'comic sans', 20)
pygame.display.update()
fps.tick(snake_speed)
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创建一个敌人的清单:
将敌人绘制在循环中,并与敌人进行碰撞测试以循环循环,并随着蛇的进食和成长,在列表中添加新敌人:
Create a list of enemies:
Draw the enemies in a for loop and run the collision test with the enemy in a for loop and add a new enemy to the list as the snake eats and grows: