pygame:将精灵类绘制到屏幕时的错误
我正在尝试使用类player
将精灵绘制到屏幕上,但是我得到了追溯。当我将对象绘制到屏幕上时,似乎在抱怨,我不确定是什么原因引起的。我是Pygame的新手,所以我认为我使用的是错误的,或者我缺少的东西我不太了解。
这是我的代码:
import pygame
from sys import exit
# initilaization
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Bullet hell')
class Player(pygame.sprite.Sprite):
'''The Main player class'''
def __init__(self):
super().__init__()
self.player_image = pygame.image.load('sprites/player/player.png').convert_alpha()
self.player_rect = self.player_image.get_rect(topleft = (0, 0))
# Player
player = pygame.sprite.GroupSingle()
player.add(Player())
# main game loop
while True:
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
player.draw(screen)
pygame.display.update()
它产生此错误:
Traceback (most recent call last):
File "/home/linkio/Projects/bullet-hell-game/main.py", line 29, in <module>
player.draw(screen)
File "/home/linkio/.local/lib/python3.10/site-packages/pygame/sprite.py", line 552, in draw
zip(sprites, surface.blits((spr.image, spr.rect) for spr in sprites))
File "/home/linkio/.local/lib/python3.10/site-packages/pygame/sprite.py", line 552, in <genexpr>
zip(sprites, surface.blits((spr.image, spr.rect) for spr in sprites))
AttributeError: 'Player' object has no attribute 'image'
I'm trying to draw a sprite to the screen using the class Player
, but I get a traceback. It seems to be complaining when I draw the object to the screen, I'm not really sure what's causing it. I'm new to pygame so I figure that there is something that I am using wrong, or that I am missing, that I don't quite understand.
Here is my code:
import pygame
from sys import exit
# initilaization
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('Bullet hell')
class Player(pygame.sprite.Sprite):
'''The Main player class'''
def __init__(self):
super().__init__()
self.player_image = pygame.image.load('sprites/player/player.png').convert_alpha()
self.player_rect = self.player_image.get_rect(topleft = (0, 0))
# Player
player = pygame.sprite.GroupSingle()
player.add(Player())
# main game loop
while True:
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
player.draw(screen)
pygame.display.update()
It produces this error:
Traceback (most recent call last):
File "/home/linkio/Projects/bullet-hell-game/main.py", line 29, in <module>
player.draw(screen)
File "/home/linkio/.local/lib/python3.10/site-packages/pygame/sprite.py", line 552, in draw
zip(sprites, surface.blits((spr.image, spr.rect) for spr in sprites))
File "/home/linkio/.local/lib/python3.10/site-packages/pygame/sprite.py", line 552, in <genexpr>
zip(sprites, surface.blits((spr.image, spr.rect) for spr in sprites))
AttributeError: 'Player' object has no attribute 'image'
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我需要更改我的类属性名称。精灵类似乎是根据特定关键字作为属性来工作的。
I needed to change my class attribute names. Sprite classes seem to work based on specific keywords as attributes.