QWidget - 调整动画大小
假设我有一个 QHBoxLayout,其中有 2 个 QTextEdit,它们之间有一个带有向右箭头的按钮。当您单击该按钮时,右侧 QTextEdit
通过移动左边框逐渐关闭,直到与右边框相遇。同时,左侧QTextEdit
的右边框取代了右侧QTextEdit
释放的位置。而按下按钮后,系统的状态又回到了前一种状态。
编辑:为了组织这个,我做了以下操作:
1)在头文件中:
class MyWidget : public QWidget
{
Q_OBJECT
QTextEdit *m_textEditor1;
QTextEdit *m_textEditor2;
QPushButton *m_pushButton;
QHBoxLayout *m_layout;
int m_deltaX;
public:
MyWidget(QWidget * parent = 0);
~MyWidget(){}
private slots:
void closeOrOpenTextEdit2(bool isClosing);
};
2)在源文件中:
MyWidget::MyWidget(QWidget * parent):QWidget(parent),m_deltaX(0)
{
m_pushButton = new QPushButton(this);
m_pushButton->setText(">");
m_pushButton->setCheckable(true);
connect(m_pushButton, SIGNAL(clicked(bool)), this, SLOT(closeOrOpenTextEdit2(bool)));
m_textEditor1 = new QTextEdit(this);
m_textEditor1->setText("AAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAA AAAAAAAAAAA AAAAAAAAAAA AA");
m_textEditor2 = new QTextEdit(this);
m_layout = new QHBoxLayout;
m_layout->addWidget(m_textEditor1);
m_layout->addWidget(m_pushButton);
m_layout->addWidget(m_textEditor2);
setLayout(m_layout);
}
void MyWidget::closeOrOpenTextEdit2(bool isClosing)
{
QPropertyAnimation *animation1 = new QPropertyAnimation(m_textEditor2, "geometry");
QPropertyAnimation *animation2 = new QPropertyAnimation(m_pushButton, "geometry");
QPropertyAnimation *animation3 = new QPropertyAnimation(m_textEditor1, "geometry");
if(isClosing) //close the second textEdit
{
m_pushButton->setText("<");
QRect te2_1 = m_textEditor2->geometry();
m_deltaX = te2_1.width()-3;
QRect te2_2(te2_1.x()+m_deltaX, te2_1.y(), 3 ,te2_1.height());
QRect pb_1 = m_pushButton->geometry();
QRect pb_2(pb_1.x()+m_deltaX, pb_1.y(), pb_1.width() ,pb_1.height());
QRect te1_1 = m_textEditor1->geometry();
QRect te1_2(te1_1.x(), te1_1.y(), te1_1.width()+m_deltaX, te1_1.height());
//animation->setDuration(10000);
animation1->setStartValue(te2_1);
animation1->setEndValue(te2_2);
animation2->setStartValue(pb_1);
animation2->setEndValue(pb_2);
animation3->setStartValue(te1_1);
animation3->setEndValue(te1_2);
}
else //open
{
m_pushButton->setText(">");
QRect te2_1 = m_textEditor2->geometry();
QRect te2_2(te2_1.x()-m_deltaX, te2_1.y(), 3+m_deltaX ,te2_1.height());
QRect pb_1 = m_pushButton->geometry();
QRect pb_2(pb_1.x()-m_deltaX, pb_1.y(), pb_1.width() ,pb_1.height());
QRect te1_1 = m_textEditor1->geometry();
QRect te1_2(te1_1.x(), te1_1.y(), te1_1.width()-m_deltaX, te1_1.height());
//animation->setDuration(10000);
animation1->setStartValue(te2_1);
animation1->setEndValue(te2_2);
animation2->setStartValue(pb_1);
animation2->setEndValue(pb_2);
animation3->setStartValue(te1_1);
animation3->setEndValue(te1_2);
}
animation1->start();
animation2->start();
animation3->start();
}
编辑:
我有以下问题:
当我关闭第二个 QTextEdit
(通过单击按钮)并调整 MyWidget
的大小,然后 QTextEdit
恢复其状态(但当然它应该保持关闭状态)。我该如何解决这个问题?
请向我提供一个代码片段。
Say I have a QHBoxLayout
where there are 2 QTextEdit
s and between them a button with an arrow to the right. When you click on the button, the right-side QTextEdit
gradually closes by moving the left border until it meets the right one. Simultaneously, the right border of the left QTextEdit
takes the place which the right QTextEdit
released. And after pressing on the button, the state of the system is coming to the former one.
EDIT: In order to organize this I have done the following:
1) In header file:
class MyWidget : public QWidget
{
Q_OBJECT
QTextEdit *m_textEditor1;
QTextEdit *m_textEditor2;
QPushButton *m_pushButton;
QHBoxLayout *m_layout;
int m_deltaX;
public:
MyWidget(QWidget * parent = 0);
~MyWidget(){}
private slots:
void closeOrOpenTextEdit2(bool isClosing);
};
2) In the source file:
MyWidget::MyWidget(QWidget * parent):QWidget(parent),m_deltaX(0)
{
m_pushButton = new QPushButton(this);
m_pushButton->setText(">");
m_pushButton->setCheckable(true);
connect(m_pushButton, SIGNAL(clicked(bool)), this, SLOT(closeOrOpenTextEdit2(bool)));
m_textEditor1 = new QTextEdit(this);
m_textEditor1->setText("AAAAA AAAAAAAAAAA AAAAAAAAAAA AAAAAAA AAAAAAAAAAA AAAAAAAAAAA AA");
m_textEditor2 = new QTextEdit(this);
m_layout = new QHBoxLayout;
m_layout->addWidget(m_textEditor1);
m_layout->addWidget(m_pushButton);
m_layout->addWidget(m_textEditor2);
setLayout(m_layout);
}
void MyWidget::closeOrOpenTextEdit2(bool isClosing)
{
QPropertyAnimation *animation1 = new QPropertyAnimation(m_textEditor2, "geometry");
QPropertyAnimation *animation2 = new QPropertyAnimation(m_pushButton, "geometry");
QPropertyAnimation *animation3 = new QPropertyAnimation(m_textEditor1, "geometry");
if(isClosing) //close the second textEdit
{
m_pushButton->setText("<");
QRect te2_1 = m_textEditor2->geometry();
m_deltaX = te2_1.width()-3;
QRect te2_2(te2_1.x()+m_deltaX, te2_1.y(), 3 ,te2_1.height());
QRect pb_1 = m_pushButton->geometry();
QRect pb_2(pb_1.x()+m_deltaX, pb_1.y(), pb_1.width() ,pb_1.height());
QRect te1_1 = m_textEditor1->geometry();
QRect te1_2(te1_1.x(), te1_1.y(), te1_1.width()+m_deltaX, te1_1.height());
//animation->setDuration(10000);
animation1->setStartValue(te2_1);
animation1->setEndValue(te2_2);
animation2->setStartValue(pb_1);
animation2->setEndValue(pb_2);
animation3->setStartValue(te1_1);
animation3->setEndValue(te1_2);
}
else //open
{
m_pushButton->setText(">");
QRect te2_1 = m_textEditor2->geometry();
QRect te2_2(te2_1.x()-m_deltaX, te2_1.y(), 3+m_deltaX ,te2_1.height());
QRect pb_1 = m_pushButton->geometry();
QRect pb_2(pb_1.x()-m_deltaX, pb_1.y(), pb_1.width() ,pb_1.height());
QRect te1_1 = m_textEditor1->geometry();
QRect te1_2(te1_1.x(), te1_1.y(), te1_1.width()-m_deltaX, te1_1.height());
//animation->setDuration(10000);
animation1->setStartValue(te2_1);
animation1->setEndValue(te2_2);
animation2->setStartValue(pb_1);
animation2->setEndValue(pb_2);
animation3->setStartValue(te1_1);
animation3->setEndValue(te1_2);
}
animation1->start();
animation2->start();
animation3->start();
}
EDIT:
And I have the following problem:
When I close the second QTextEdit
(by clicking on the button) and resize the MyWidget
, then the QTextEdit
restores its state (but it should stay closed of course). How can I solve this problem?
Please provide me with a code snippet.
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评论(3)
这是我想要的:
头文件
源文件
Here what I wanted:
Header file
Source file
1)您可以将按钮替换为垂直布局,将按钮放置在该布局内,最后在按钮下方添加垂直间隔符(与布局相同)。
2)我想你可以(并且应该)为小部件的maximumSize(或只是maximumWidth)属性设置动画,并让布局负责计算实际的几何形状。这也将简化您的计算。例如
,现在您根本不必为按钮几何形状设置动画(假设您已为其设置了固定大小)。
附言。我没有编译代码,因此可能会有小错误,但您应该明白。
1) You could replace your button with a vertical layout, place the button inside this layout and finally add a vertical spacer below the button (in same the layout).
2) I guess you could (and should) animate widget's maximumSize (or just maximumWidth) property and let the layout take care of calculating actual geometries. This would also simplify your calculations. E.g.
Also, now you don't have to animate buttons geometry at all (assuming that you have set fixed size to it).
PS. I didn't compile codes so there might be minor errors but you should get the idea.
Qt 的动画框架 听起来是一个不错的起点。您可以尝试遵循他们的教程,适应您的用例。我已经使用过它,而且看起来非常简单。
Qt's Animation framework sounds like a good place to start. You could just try to follow their tutorials, adapting for you use case. I have used it already, and it seemed quite straight forward.