随机浮点数
我编写这个函数是为了获得 0 .. 1(含)之间的伪随机浮点数:
float randomFloat()
{
float r = (float)rand()/(float)RAND_MAX;
return r;
}
但是,它始终返回 0.563585。无论我运行控制台应用程序多少次,数字都是相同的。
编辑:
如果需要的话,这是我的整个申请:
#include <stdio.h>
#include <stdlib.h>
float randomFloat()
{
float r = (float)rand() / (float)RAND_MAX;
return r;
}
int main(int argc, char *argv[])
{
float x[] = {
0.72, 0.91, 0.46, 0.03, 0.12, 0.96, 0.79, 0.46, 0.66, 0.72, 0.35, -0.16,
-0.04, -0.11, 0.31, 0.00, -0.43, 0.57, -0.47, -0.72, -0.57, -0.25,
0.47, -0.12, -0.58, -0.48, -0.79, -0.42, -0.76, -0.77
};
float y[] = {
0.82, -0.69, 0.80, 0.93, 0.25, 0.47, -0.75, 0.98, 0.24, -0.15, 0.01,
0.84, 0.68, 0.10, -0.96, -0.26, -0.65, -0.97, -0.03, -0.64, 0.15, -0.43,
-0.88, -0.90, 0.62, 0.05, -0.92, -0.09, 0.65, -0.76
};
int outputs[] = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
int patternCount = sizeof(x) / sizeof(int);
float weights[2];
weights[0] = randomFloat();
weights[1] = randomFloat();
printf("%f\n", weights[1]);
float learningRate = 0.1;
system("PAUSE");
return 0;
}
I wrote this function to get a pseudo random float between 0 .. 1 inclusive:
float randomFloat()
{
float r = (float)rand()/(float)RAND_MAX;
return r;
}
However, it is always returning 0.563585. The same number no matter how many times I run my console application.
EDIT:
Here is my entire application if needed:
#include <stdio.h>
#include <stdlib.h>
float randomFloat()
{
float r = (float)rand() / (float)RAND_MAX;
return r;
}
int main(int argc, char *argv[])
{
float x[] = {
0.72, 0.91, 0.46, 0.03, 0.12, 0.96, 0.79, 0.46, 0.66, 0.72, 0.35, -0.16,
-0.04, -0.11, 0.31, 0.00, -0.43, 0.57, -0.47, -0.72, -0.57, -0.25,
0.47, -0.12, -0.58, -0.48, -0.79, -0.42, -0.76, -0.77
};
float y[] = {
0.82, -0.69, 0.80, 0.93, 0.25, 0.47, -0.75, 0.98, 0.24, -0.15, 0.01,
0.84, 0.68, 0.10, -0.96, -0.26, -0.65, -0.97, -0.03, -0.64, 0.15, -0.43,
-0.88, -0.90, 0.62, 0.05, -0.92, -0.09, 0.65, -0.76
};
int outputs[] = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
int patternCount = sizeof(x) / sizeof(int);
float weights[2];
weights[0] = randomFloat();
weights[1] = randomFloat();
printf("%f\n", weights[1]);
float learningRate = 0.1;
system("PAUSE");
return 0;
}
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需要调用
第一次使用
rand
之前 。time
位于
中。编辑:正如 Jonathan Leffler 指出的那样,这很容易预测,所以不要尝试将其用于密码学。
You need to call
before using
rand
for the first time.time
is in<time.h>
.EDIT: As Jonathan Leffler points out, this is easily predicted, so don't try using it for cryprography.
这是因为C 随机生成器是一个伪随机生成器(顺便说一句,这是一个非常好的东西,有很多应用程序)。 (ANSI C 标准需要这样的伪随机生成器)
基本上,每次重新启动控制台应用程序时,它都会为随机生成器使用相同的[默认]种子。
通过添加像这样的行,
每次都会得到一个不同的种子,并且产生的数字序列也会相应变化。
注意:您只需调用 srand() 一次,而不是在每次调用 rand() 之前。
编辑:(测试/调试时提示)
[摘自Artelius的评论]
出于测试目的,最好进行 srand(SOME_CONST),并在运行之间更改常量的值。这样,如果由于某种随机数组合而出现错误,您将能够重现它。
That is because the C random-generator is a pseudo-random generator (and that is, BTW, a very good thing, with many applications). (The ANSI C standard requires such a pseudo-random generator)
Essentially each time your console application is re-started it uses the same [default] seed for the random generator.
by adding a line like
you will get a distinct seed each time, and the sequence of number produced with vary accordingly.
Note: you only need to call srand() once, not before each time you call rand().
Edit: (Test/Debug-time hint)
[from a remark by Artelius]
For testing purposes, it's best to srand(SOME_CONST), and change the value of the constant between runs. This way if a bug manifests itself due to some combination of random numbers, you'll be able to reproduce it.
drand48 非常适合您的使用,比
(float)rand( )/RAND_MAX
,因为drand48 is perfect for your usage, better than
(float)rand()/RAND_MAX
, because您必须初始化一个随机种子,
您可以以系统时间为例。
You have to initialize a random seed with
You can take for example the system time.
您是否多次调用它? rand() 将始终返回相同的伪随机数。您可能想使用一些好的种子(例如当前时间)来调用 srand()。
Do you call it more than once? rand() will always return the same pseudo random. You might want to call srand() with some nice seed, like the current time.